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Servant Class: Rider

Stats:
NP: A+
STR: E
END: A+++
AGI: E
MAN: D
LUK: E

Magic resistance: C, Riding: C

Noble Phantasm:
The Conqueror Worm: A gigantic and grotesque winged, wormlike creature upon which Kariya (and his Master) can ride. It is a creature of magic, the embodiment of centuries of Matou Family magecraft. It is armored and has strong magic resistance. Its wings and limbs are as sharp as blades, and it possesses powerful jaws, and eyes that can both see through illusions and cause temporary paralysis in those who meet its gaze (this effect can be avoided through magic resistance of C+ or higher, or a comparative protection).

Personal Skills:
Undying Endurance: Kariya is able to endure amounts of pain and damage that would ordinarily be fatal, for an exceptional length of time. He maintains his life but not his strength, which will continue to fade. However, as long as he hasn't lost his limbs, he is able to travel on sheer endurance and can leave the field of battle after receiving a fatal wound. If healed in time, it is possible for him to recover.

Protection of the Weak: Kariya gains additional strength when defending someone incapable of battle, such as a civilian, or especially a child. The weaker the one being protected, the higher Kariya's strength rises in defense of them. However, attacking someone weak causes his strength to drop.

Blood Manipulation: Kariya can create and control solid blood whips and projectiles to attack his enemies. This skill utilizes only his own blood and causes him a great deal of pain. Coupled with his Undying Endurance, however, he can maintain the attack for a considerable length of time.

Refuse Affinity: Kariya can conceal his presence within anything that would be considered "trash". He can also manipulate trash and related items, such as trash cans, though using this skill offensively is a weak attack and functions mainly as a distraction tactic. The concealment can also be extended to his Master.

Wind of Worms: Kariya can control the Crest Worms inside him, causing them to manifest outside his body in the form of Blade Wing Worms, carnivorous flying worms that swoop down upon an opponent.



Servant Class: Caster

Stats:
NP: A
STR: E
END: A++
AGI: E
MAN: C
LUK: E

Territory creation: D, Item construction: D

Noble Phantasm:
Abattoir of Worms: Kariya's Noble Phantasm is a kind of Reality Marble, transporting him and his opponent to a dark pit of Crest Worms, reminiscent of the Matou Family's Worm Room. Within this "room", the opponent will find him/herself under attack from both Kariya and the worms, which will attempt to invade the opponent's body by any means possible.

Personal skills:
Mystic Face: Looking upon the ruined (left) half of Kariya's face will cause the beholder to become physically ill. The intensity of the illness depends upon the viewer's magic resistance. Those with low resistance may well be incapacitated. Meeting the gaze of his left eye causes a mental paralysis that requires great willpower to overcome.

Intensity of the Martyr: In spite of his C rank magical power, Kariya creates a burst of magical energy so strong that it requires shielding or resistance of A+ or above to defend against it. However, using this skill kills Kariya along with anyone within the blast radius.

Creeping Possession of the Unwary: By placing his Crest Worms within someone else, Kariya can possess any human (or other susceptible creature) and control their actions. He cannot control their minds, although they may begin to think erratically due to the presence of the Crest Worms within them. They will also suffer physical symptoms, such as pain and deterioration, as the worms begin to feed on them. Unfortunately, using this skill requires Kariya, with his E Rank Agility and Luck, to somehow infect someone else with his parasites, so some stealth or trickery may be required. He is also extremely reluctant to employ this skill.

Avoidance of the Strong: Kariya is able to conceal his presence from any Servant whose combined stats are stronger than his own. When this is in effect, no magic user, Servant or otherwise, whose magic is stronger than his own is capable of perceiving him, even if he is right next to them.

Delusion of Happiness: Kariya creates in his opponent a belief that their dearest wish has already come true. They will see themselves in the place and time of their dreams, and no longer perceive the world around them as it actually is.



Servant Class: Berserker

Stats:
NP: B
STR: C
END: A
AGI: D
MAN: D
LUK: E

Mad Enhancement: B

Noble Phantasm:
The Suffering Worm: Kariya himself becomes the monster, his body splitting, opening and swelling until he is barely recognizable. His entire body is twisted and deformed, veined and icy pale. His face is barely human, his mouth full of razorlike teeth. He is overcome with a murderous rage and becomes more difficult for his Master to control and maintain, his prana consumption rising. He possesses quick, agile wormlike tentacles with poisoned barbs. Those who are affected by this poison begin to experience madness themselves. Their thinking becomes erratic and they experience paranoia, hallucinations, and tremors. In this state, Kariya is capable of creating illusions, but they are disjointed and confused, though they are an excellent distraction. Often seen among these illusions is the figure of a small girl, who Kariya will move to protect, as if she is actually there.

Personal Skills:
Cessation of Breath: The creation of a small Bounded Field within which it is impossible to breathe.

Delusion of Misery: Kariya creates in his opponent a belief that their greatest fear has been realized. They will see themselves in the place and time of their horror, and no longer perceive the world around them as it actually is.

Hand of the Enemy: When badly wounded, Kariya can drain prana from another Servant/Master pair in order to heal his wounds, whether or not they were the attacking party.

Rain of Flame Wing Worms: As usual, Kariya can control his Crest Worms in the form of Blade Wing Worms, but in this case the worms are on fire. They burn up and die, but not before inflicting significant damage.



Servant Class: Assassin

Stats:
NP: B
STR: E
END: A+++
AGI: C
MAN: D
LUK: D

Presence Concealment: A

Noble Phantasm:
The Sneaking Worm: Invisible to the naked eye, but visible to those with the necessary magic sight to detect it, This long, quick, flexible worm has a tough skin that is nearly impossible to damage without a legendary weapon. It creeps up on its opponents and much like a constrictor, squeezes the life out of them. It also has a lamprey-like mouth and by clamping onto someone's face, can steal the very breath from their lungs.

Personal Skills:
Chameleon Cover: While remaining still, Kariya can blend in perfectly with his surroundings. He can partly maintain his camouflage while moving, but he becomes much easier to detect, even by an ordinary observer.

Hood of Deception: By raising his hood, Kariya can take on the appearance of any person, clothing and all, as long as he has seen them before. This illusion cannot be detected without magic resistance of B+ or above or an ability that enables its user to to see through illusions.

Heart of Refuse: Not only can Kariya hide within anything considered "trash" and manipulate refuse and related items such as trash cans, but he can create refuse within which to hide. This ability can also be used to construct barriers or shelters, which are, admittedly, made of trash, but could still be useful.

Breath of Acid: Kariya vomits up an acidic gas, which both serves as cover and temporarily blinds his opponents.

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Kariya Matou

September 2022

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